Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Patch Notes
April 25, 2023
Season 03 is here and it’s anyone’s game! New Multiplayer Maps, the launch of Massive Resurgence, the arrival of Gunfight, and the return of two storied rivals is just some of what this action-packed update has to offer.
Season 03 is here and it’s anyone’s game! New Multiplayer Maps, the launch of Massive Resurgence, the arrival of Gunfight, and the return of two storied rivals is just some of what this action-packed update has to offer.
April 25, 2023
Added Tracer preview to Bundles
Fixed an issue where the reactive weapon menu text would appear on weapons that are not reactive
Fixed an issue with Attachment tuning where adjusting one axis and not the other, then saving the weapon as a Custom Blueprint resets tuning
Fixed an issue in Gunsmith where all weapons would show a maxed out progress bar on the first level in the Receiver tab
Fixed an issue where the “What’s Hot” menu category was not functioning correctly for some Xbox Players
Fixed an issue where Prestige icons were displaying incorrectly in the Multiplayer Scoreboard
Atomgrad Raid Episode 01: Fixed an issue where Players could not equip the oxygen mask between teammates while submerged
Plunder
Addressed a number of known crashes in Plunder
Addressed an issue where nameplates were appearing for some Players
DMZ
Fixed an issue where a Player’s free Contraband weapons would sometimes not equip
Fixed an issue with the Revive Pistol persisting between some matches as a Field Upgrade despite a Player failing to exfil
Al Mazrah
Ashika Island
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
Al Mazrah
Restrictions
* Amended notes at 10:30 AM PT on April 14th.
Ashika Island | Resurgence
Recently Updated
A new season has arrived, and with it - new content and gameplay updates spanning Modern Warfare II and Warzone 2.0. Fan favorites Alejandro and Valeria have returned to settle the score. New modes including Massive Resurgence, Gunfight and Cranked are here, along with new multiplayer maps. Season 03 is anyone’s game!
For the latest live issues tracking please refer to our official Trello board.
BlackCell
Automatic Spend
There is still the option to unlock Battle Pass sectors manually, and players can switch between Automatic and Manual pathing at any time during the season, which is great for those who don’t mind what other rewards they earn after they get their favorites.
For more details, visit the Season 03 Battle Pass blog.
Trophy Hunt New Limited-Time Event (Begins Friday April 14 at 10am PT)
Players and enemy combatants will drop Trophies when eliminated. Trophies can also be found via loot. Trophies must be collected and secured at an Upload Station to add them to your bank.
Multiplayer
Trophies drop from each unique player killed. Collect Trophies and finish the match to add them to your bank.
Battle Royale
Operators and AI Combatants drop Trophies when eliminated
Trophies can also be found by looting.
Trophies are extracted from the match via the following methods:
Secured at an Upload Station
Match victory
DMZ
Operators and Agents drop trophies when killed. Trophies can also be found in loot. Trophies must be collected and secured at an Upload Station, or extracted to add them to your bank.
Once extracted, these trophies can be exchanged for items shown in the Events tab, including:
Weapon Blueprints
Vehicle Skins
Battle Pass Token Tier Skips
Those who redeem enough items will also unlock some exclusive Operator Skins for their efforts.
Progression has been updated for Season 03:
Prestige 10: Unlocked at Level 500
Prestige 11: Unlocked at Level 550
Prestige 12: Unlocked at Level 600
Prestige 13: Unlocked at Level 650
New Weapons
FJX Imperium Sniper Rifle
Engineered destruction at its finest, this anti-personnel, bolt-action Sniper Rifle intervenes in tense situations with hard-hitting .408 rounds.
Cronen Squall Battle Rifle
A bullpup, semi-automatic rifle chambered in 6.8 Wrath and designed for distance shooting and exceptional damage output.
Season 03’s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay.
NOTE: Updates listed below that have certain impacts listed for Armor are only present in Warzone 2 and are indicated with: “Warzone 2.0 Only”
In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.
» Assault Rifles «
ISO Hemlock
All Damage Ranges reduced
Lower Torso Damage reduced
M13B
Headshot Damage slightly reduced
Lower Torso Damage increased
Mid-range Damage distance increased
Upper Torso Damage slightly reduced
STB 556
Headshot Damage increased
Leg Damage increased
Lower Torso Damage increased
Mid-range Damage distance increased
Mid-range Damage reduced
TAQ-56
Headshot Damage decreased
» Battle Rifles «
FTAC Recon
Movement Speed increased
Semi-Auto Leg Damage increased
Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only
Semi-Auto Upper Torso Damage increased
Lachmann 762
Movement Speed increased
SO-14
Movement Speed increased
Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only
TAQ-V
Minimum Armor Damage increased | Warzone 2.0 Only
Movement Speed increased
Semi-Auto Lower Leg Damage increased
» Handguns «
Basilisk
Minimum Armor Damage reduced | Warzone 2.0 Only
» Light Machine Guns «
RAAL MG
Headshot Damage reduced
Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only
Semi-Auto Headshot Damage increased
Semi-Auto Upper Torso Damage increased
Semi-Auto Lower Torso Damage increased
RPK
Close-mid Damage slightly reduced
» Marksman Rifles «
Tempus Torrent
All Damage Ranges reduced slightly
Close-mid Damage reduced slightly
Headshot Damage reduced
» Submachine Guns «
Submachine Gun Hip Spread accuracy increased
BAS-P
ADS Move Speed increased
All Damage Ranges increased
Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only
Lachmann Sub
Headshot Damage decreased
Burst-Fire Leg Damage increased
Burst-Fire time between shots decreased
Burst-Fire Torso Damage increased
MX9
Sprint to Fire Speed increased
Vaznev-9K
Headshot Damage decreased
VEL 46
Headshot Damage decreased
Ammunition
Basilisk
.500 Snakeshot
Maximum Armor Damage added | Warzone 2.0 Only
Explosive
Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot | Warzone 2.0 Only
Explosive Ammunition has been added to the MCPR-300 progression tree
ISO Hemlock
.300 Blackout (All Types)
Headshot Damage increased
Hip Spread accuracy while prone increased
Initial Recoil increased slightly
Long-range Damage decreased
Mid-range Damage increased
Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only
Recoil violence increased
Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level.
Barrel
Heavy Barrels
ADS Speed penalty slightly reduced
Light Barrels
Muzzle Velocity penalty reduced
Short Barrels
ADS Speed benefit increased
Damage Range penalty reduced
Hip Spread accuracy benefit increased while moving and firing
Hip Spread accuracy penalty for Shotguns decreased while moving and firing
Bipod
ADS Speed penalty reduced
Laser
Laser brightness increased
Magazine
Large Magazines
Light Machine Guns (Global)
Handling and Movement penalties reduced
Kastov 545
60 Round Magazine
Handling penalty reduced
Kastov 762
40 Round Magazine
Handling penalty reduced
Lachmann Sub
50 Round Drum
Handling penalty reduced
M13B
60 Round Magazine
Handling penalty reduced
M16
60 Round Magazine
Handling penalty reduced
Vaznev-9K
45 Round Magazine
Handling penalty reduced
VEL 46
50 Round Magazine
Handling penalty reduced
60 Round Magazine
Handling penalty reduced
Small Magazines
Sprint to Fire Speed increased
Fennec 45
Fennec Double Tap Mod (Benefits from Small Magazine buffs)
Damage increased
Damage Ranges reduced
Minimum Armor Damage added | Warzone 2.0 Only
Time between bursts reduced
STB 556
Single Tap Mod (Benefits from Small Magazine buffs)
Damage increased
Mid-range Damage distances increased
Minimum Armor Damage added | Warzone 2.0 Only
Time between shots increased
Rear Grip
Basilisk
Akimbo Basilisk
Maximum Armor Damage added | Warzone 2.0 Only
Stock
Heavy Stocks
ADS Move Speed penalty reduced
Aiming Stability benefit increased
Aim Walking Steadiness benefit increased
Adjustments
Claymore | Warzone 2.0 Only
Armor damage reduced
Flash Grenade
Flash effect duration reduced
Frag Grenade | Warzone 2.0 Only
One hit kill radius against fully armored Players reduced
Proximity Mine | Warzone 2.0 Only
Armor damage reduced
Armor damage reduced against crouched or prone Players
Semtex
Now kills downed Players when stuck
Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn
Reduced the range of screen shakes for Precision Airstrike explosions
Juggernaut should now be able to see the tablet screen when planting or defusing a bomb
Bomb Drone | Warzone 2.0 Only
Can no longer down fully armored Players
Cluster Mine | Warzone 2.0 Only
Armor damage reduced
Vehicle windows can now be destroyed by melee attacks
Vehicle tires can now be popped with knives
Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay
Various refinements to footstep and occlusion mixes
Groups Request Manager
Quality of life improvements for requests to join groups in the Social menu.
Recruit a Friend
Know someone who has yet to experience Call of Duty: Warzone 2.0? You and your friends can get rewarded through the new Recruit a Friend program.
Recruits and recruiters can then earn rewards for completing challenges together
NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.
Player names now appear in the squad lists of a Private Battle Royale Match
Added the ability to preview tracers and death effects that come with weapon Blueprints
New front end/pre-game lobby scene
Weapons Bug Fixes
Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent
Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers
Fixed numerous Blueprints that were unable to be brought into DMZ
Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues
Fixed .50 GS Barrels that were not equipping properly
Fixed P890 Triggers that were not equipping properly
Fixed Attachment descriptions for unlocks on the KV Broadside progression tree
Fixed an incorrect unlock level description on the SP-X 80 progression tree
Fixed an issue with the progression of .50 GS and KV Broadside camo challenges
Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments
Vehicles Bug Fixes
Fixed an issue preventing tires on the Armored Truck from being popped
Fixed the minimap icon of the neutral LTV with a turret not having a turret
Fixed an issue that makes the Player getting stuck in vehicles much less likely
Fixed an issue where roof-exiting on an ATV could push the Player through collision objects
Fixed an issue that allowed Players to exit a vehicle and leave Maps in certain areas
Fixed an issue causing vehicles to sometime become disabled when one of their tires was still on land
Fixed an issue that allowed helicopters to fly through objects after deploying AI
Fixed an issue causing flares on the Heavy Chopper to deploy too high
Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies
Killstreaks Bug Fixes
Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones
Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson
Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources
Fixed a small number of out of bounds issues that could impact piloting a Drone
Field Upgrades Bug Fixes
Fixed an issue that prevented Armor from being used while DDoS was active
Equipment Bug Fixes
Fixed a bug that would sometimes prevent Players using the Riot Shield from being killed by Drill Charges
UI/UX Bug Fixes
Fixed an issue where Players could spam invites to other Players as a form of griefing
Fixed an issue allowing Players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match
Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer
Fixed an issue affecting Double Kill Challenge tracking in the UI
Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges
Fixed an issue allowing custom Perk Packages to be edited while in-game
Added ping icons for platforms in Episode 02
Increased the difficulty of the escape sequence in Episode 02
If a Player is downed when the final airlock sequence starts in Episode 02, they will now be revived and placed in a safe spot
Fixed an issue where the red buttons to the first number puzzle would disappear after being interacted with in Episode 01
Fixed an exploit where Players could leave the Map in Episode 01
Fixed an issue preventing the spectator camera from working as intended during the final sequence in Episode 02
Fixed an issue causing the Raid Rewards screen to display in an incorrect aspect ratio
Loadouts can now be used in all non-modified Cooperative content
Added a unique Loadout configuration option
Fixed a bug where the “kill enemies with throwing knives” Challenge was not tracking properly
Fixed a bug where defusing a Claymore while wearing an Assault Suit would cause the Player to lose the Assault Suit
Fixed a weapon exploit using Kit/Role Select crate
Modes
Cranked takes Team Deathmatch and amps up the intensity by putting a countdown on any Operator who earns an elimination. If they cannot earn another elimination before the timer hits zero, they meet an untimely explosive death.
Maps
Pelayo’s Lighthouse
Black Gold
Gameplay Updates
Round ending kills in single life Modes will now properly track on the scoreboard
Free-for-All style games that result in a tie will now display as a tie for all Players who achieved the top score. Previously, only the first three Players would receive the tie, and any remaining Players would receive a loss
Added a black fader when spectating teammates in Core Multiplayer to avoid gaining Map information in areas of the Map outside of alive teammate locations
Fixed an issue where Players could get into stacked crates on El Asilo
Fixed general issues with Player collision, Equipment collision, and bullet collision on Al Malik International, Dome, Taraq, Embassy, Zarqwa Hydroelectric, Al Bagra Fortress, Sarrif Bay, Sa’id, and Zaya Observatory
Fixed an issue where some UI elements were not appearing correctly on Ground War Maps
Fixed an issue that could result in a game crash when using the Combat Knife or Riot Shield to melee a Wheelson
Fixed a handful of out of bounds trigger issues
Ranked Play continues in Season 03, featuring NEW Seasonal Rewards! So whether you’re jumping into your first Ranked Play match or continuing your Season 02 Grind, there’s plenty to unlock and lots of competition to face. Here are the important details to keep in mind for new players. For returning players, consider this a refresher:
Competitive Game Modes, Maps, and Settings
SR (Skill Rating)
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
Ranks & Rewards
Competitive Integrity Features
Bug Fixes
The patch notes detailed in the section below affect all Warzone 2.0 content across both Battle Royale and DMZ.
Map Updates
Ashika Island
All Maps | All Modes
The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Mini Royale, Unhinged, and more.
Al Mazrah
Ashika Island
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
New Modes
Al Mazrah
Al Mazrah | Standard Battle Royale
New Gameplay Features
All Maps | All Modes
Al Mazrah | All Modes
Al Mazrah | Standard Battle Royale
Gameplay Adjustments
All Maps | All Modes
Al Mazrah | All Modes
Ashika Island | Resurgence
The patch notes detailed in the section below are exclusive to DMZ.
In Season 02 we focused on refreshing and resetting DMZ, but Season 03 is all about new game mechanics.
New Faction
[ REDACTED ] has arrived with new Faction Missions coming throughout Season 03.
Barter
We are introducing Barter for Players to have another way to gear-up during deployment. Barter can be found at Buy Stations and offers exchange of certain items for useful equipment. Remembering these “Recipes” will be a useful tool for acquiring specific items. Barter is not Player-to-Player.
Workbench
The Workbench has arrived in DMZ and allows players to customize Contraband Weapons during deployment - this includes any equipped weapon that may be insured or looted. Players will be able to add or remove attachments based on their weapon progression. Craft the perfect build or add the right attachment for an advantage in situational combat.
Active Duty Operator Slots
Individual Operators now go on “Active Duty” when used by the Player. Only one Active Duty slot can be equipped at a time, but all Players will start with 3 slots.
Active Duty Operators have their own persistent items: Exfil Streak, Dog Tag Rarity, Backpack Type, Killstreak, Gas Mask and Self Revive.
When failing to exfil, only that individual Operator will have its gear, streak, and Dog Tag rarity reset. All other Operators will not be affected.
Along with Persistent Operators being added into DMZ, we are adding certain Bundles to the Store that have additional Active Duty Operator Slots included.
Private Exfil
Campers got you down? Private exfil will be available at Buy Stations to trigger an exfil chopper to land at an exfil point that is inactive for other Players during that match. It doesn’t mean you won’t be spotted by an enemy squad, but there may be less heat than one of the public points visible on the Tac Map.
As mentioned above the Heavy Chopper will be in DMZ and Battle Royale. Find fuel around the map to utilize this new vehicle. Flying it out of bounds will automatically trigger exfiltration.
New Contract
Supply Run
Similar to Safecracker, Operators will need to locate and loot 3 crates
New Equipment/Items
Rebreather - new Field Upgrade that allows Players to breathe underwater
Skeleton Key - this key can unlock any locked space in place of a specific key
4 New Plate Carriers
Tempered - 2 stronger armor plates vs. 3 plate (same as BR)
Comms - audio alert when an enemy Player or squad is nearby and increased duration of all UAVs and UAV Towers
Medic - faster teammate revives and self-revives
Stealth - will not appear on enemy radars (Ghost Perk)
2 New Backpacks
Secure - items are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone and are not consumed for XP upon successful exfil
Scavenger - maximum item slots at the cost of the third weapon slot
For more details on all things Season 03 of DMZ, check out our dedicated blog here.
Reworked the Factions tab for better ease of use. Revamped Faction Mission menu layout for better ease of use
Missions are now shown in a vertical list with new mission buttons
Shortened description panel so that selected Missions can be viewed on the right side
Added a new section to the Challenge menu that tracks the Player’s current progress for Weapons Cases and the awards they have, or are trying to achieve
“Out of the Deep” mission is now easier to complete
First step no longer requires killing Operators
Second step can be completed with kills from the surface of water
Reduced range requirements for the M4 Weapons Testing and Lachmann Weapons Testing Missions
Changed “Non-Discriminatory” mission to require killing cartel soldiers instead of Shadow Company soldiers
The details of a Story Mission are now hidden until the Player unlocks the Story Mission by completing 5 of the 6 missions in the tier
The Secure Intel Contract now reveals the closest commander to the Upload Station instead of a random one
Upon failing to exfil from a deployment, a Player’s selected Lethal, Tactical, and Field Upgrade will now default to what was previously selected, rather than having to reselect those slots
Increased overall amount of loot found in world
Toolboxes now spawn more Field Upgrades, gun oil, and blow torches
Military containers, rifle cases, and weapon lockers all spawn more items overall
Spawn rates of Plate Carriers, medical items, gun oil, documents, and food rations have been increased
New potential spawn location for Weapons Case on Al Mazrah
Fixed a handful of issues that prevented certain areas from spawning more context-specific loot (Example: Industrial buildings spawning industrial items)
Fixed M4 Weapons Testing not tracking kills for the Tempus Torrent
Fixed Kastov Weapons Testing not tracking kills for the KV Broadside
Fixed an issue where stowing a weapon from an enemy’s Backpack wouldn't count it as an enemy Operator’s weapon
Fixed an issue where using an exploding barrel to kill enemies wouldn't count towards some mission progress
Fixed a number of issues causing some missions to not track progress for taking an item if you Infiled with that item in your inventory
Fixed an issue that caused Revive Pistols to be counted as a weapon for the purposes of missions that require Players to Infil without weapons
Fixed an issue with “The Pound” mission where progress wasn’t given if a weapon was in the Backpack’s weapon slot
Fixed an issue causing some weapon cosmetic customizations to be lost upon exfilling a weapon
Fixed an issue where exfilling with a Gas Mask would sometimes turn it into a Durable Gas Mask
Fixed an issue where the HUD wouldn’t update Armor values when Assimilating to a new team
Fixed an issue where Contract UI wouldn’t properly clear when Assimilating to a new team
Good luck, have fun! Be good to each other!
➤ Raven Software
➤ Infinity Ward
➤ Treyarch
➤ Beenox
➤ High Moon Studios
➤ Toys for Bob
➤ Demonware
➤ Sledgehammer Games
➤ Team Ricochet
For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.
For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.
For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.